![]() ![]() The Heat Sink will increase the heat capacity the battery of the EM1 has, making it so the weapon will need more heat to build up in order to overheat. The Parabolic Microphone also helps more mobile users, as suppressed weapons fire will be detected on the mini-map if the EM1 is currently in use, making it so unaware, stealth soldiers can be sitting ducks ready to be killed by the player. The Tracker can prove devastatingly effective on the EM1, as its nature makes it so almost all enemies that escape the user's grasp can be grazed by the EM1, leaving them painted on the mini-map, allowing the player to get a lot of assist points, and helping teammates accomplish more kills. The Quickdraw Grip can also prove to be a good attachment if playing aggressively at long ranges, where the player can be ready to fire in a quicker timeframe however, the effect is questionable, as the speed of the aim down sights time is almost on par with the default aim down sights speed of an Assault Rifle, but with a 25 millisecond difference in favor of the EM1. However, at medium range, the player might be better off just hip-firing. The Stock can be useful for a mobile marksman, as it allows more mobile users to retain mobility while keeping track over longer sightlines. The Foregrip can serve to be exceptionally useful if using the EM1 at medium to long ranges, as recoil is much more tame with it than without it. The optical attachments bar the Thermal Scope are available for usage on the EM1, but unless they're being used for a long range role, the regular iron sights should serve just fine for the EM1. ![]() ![]() The EM1 has a bizarre set of attachments at its disposal, as several attachments are absent, and the Heat Sink is available for use. The EM1 is capable of firing for four and a half seconds if consistently holding down the trigger. Idling will reduce the heat level the EM1 is at, and as such, briefly pausing to cool down the EM1 will generally serve more effective than manually cooling it down and completely ceasing to fire. However, if enough heat builds up in the battery, the EM1 will cease firing, and will be automatically cooled down. Instead of using conventional ammunition, the EM1 is battery powered, and has an almost unlimited supply of ammo. The EM1's defining characteristic is its ammunition properties. The hip-fire spread is so tight that it can actually prove to be very accurate while hip-firing out to medium range, where most other weapons in its class would demand aiming down the sights to retain accurate fire. Its hip-fire spread is exceptionally tight, and is only rivaled by the XMG in terms of hip-fire accuracy. However, the EM1 has a very powerful handling trait: its hip-fire spread. The user will move at 84% of the base speed, it will take a lethargic 450 milliseconds to aim down the sights, and, if the weapon is forced to cool down, it takes very long to cool down, taking at least five seconds to cool down the entire weapon. This can make the EM1 exceptionally annoying to use at a distance, coupled with its horrible damage per shot. The iron sights are extremely clean, but the EM1 will kick very heavily in a diagonal bias when holding down the trigger, making recoil compensation somewhat difficult if not burst-firing. Players with a very fast trigger finger can tap fire the EM1 with almost no recoil, allowing the player to shred through targets with ease. As well, due to the EM1's superior hip-fire accuracy, this can make the EM1 questionably effective in close quarters combat. This makes the EM1 a bit more forgiving of a weapon in the time-to-kill department, as while its time-to-kill is poor, missing shots has less penalty than with other weapons. The EM1 will fire at 1200 RPM, one of the highest rates of fire in the game. One of the EM1's defining characteristics is its fire rate. It should also be noted that the EM1 lacks any body multipliers, and is completely incapable of penetrating surfaces with its ammunition (although its ammunition can be used to break windows). This damage profile is the worst in the game, and as such, players will find themselves needing to place a lot of shots on target to kill single enemies. ![]() At any range past 37.5 meters, the EM1 will deal 12 damage, resulting in an eight shot kill, or a three shot kill in Hardcore game modes. At any range between 25.6 meters and 37.5 meters, the EM1 will deal 15 damage, netting a seven shot kill, or a two shot kill in Hardcore game modes. At any range shorter than 25.6 meters, the EM1 will deal 18 damage, netting a six shot kill, or a two shot kill in Hardcore game modes. The EM1 is a very low damage per bullet weapon. The EM1 is permanently unlocked for the player. Call Of Duty Mobile Review - Boots On The Go ![]()
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